Welcome to Curious Quill, an original content resource for fantasy roleplaying.
Announcing a change in direction: supporting Dragonbane. I am Moving On from 5e as my primary focus. Most of what is here is designed to be used in any system, but a lot has focused on 5e. For a time at least, I will be adapting my work to Dragonbane. I hope you join me in my journey, and if you play 5e yourself, remember that there is a plethora of info already here, and new stuff will be easily adaptable. So don’t go anywhere.
Urchins: Smalfolk in Taluma
Urchins are Smalfolk in the land of Taluma, on the world Eost. Along with humans, dwarves, elves and wolfkin that comprise the primary ‘civilized’ people of the land. Read on for their playable kin information for Dragonbane.
Moving On From D&D
It’s not you, it’s me, D&D… Why I am taking a break from “the world’s greatest RPG” and moving onto new pastures.
Class Theory: Bard Concepts
In this feature we will explore how Bards are more than just musicians or entertainers, able to create magic from their art.
Class Theory: Wizard Concepts
In this feature we will explore where Wizards might learn their craft: arcane spellcasting.
Class Theory: Sorcerer Concepts
In this feature we will explore where Sorcerers inherit their innate magical powers.
Class Theory: Monk Concepts
In this feature we will explore what separates a heroic Monk character from your average unarmed combatant or even trained martial artist.
Class Theory: Rogue Concepts
In this feature we will explore what separates a Rogue class character from a common thief or other skilled and stealthy individual.
Class Theory: Fighter Concepts
In this feature we will explore what separates a leveled Fighter from a common warrior.
Class Theory: Ranger Concepts
In this feature we will explore what gives the Ranger their primal powers including spells and other class features.