Welcome to Curious Quill, an original content resource for d20 roleplaying.
Here at the Chronicles of the Curious Quill, we have introduced you to the setting of Taluma, its people and monsters, and also looked at ways to enhance role-playing in 5e (2014 & 2024). Now we will bring it all together to explore two characters from Taluma: a duo of heroes called Jorgmur Bestbeard and Ghil Grimeye. Maybe we will even share some of their tales.
Expanded Rules: Exhaustion
In the Expanded Rules feature, we will explore adaptations of existing rules: tweaks or additions to add flavor to your Taluma (or any other) campaign. In this entry, we will take a look at expanding the use of Exhaustion.
Expanded Rules: Heroic Inspiration
In the Expanded Rules feature, we will explore adaptations of existing rules: tweaks or additions to add flavor to your Taluma (or any other) campaign. In this feature we provide some suggestions on other ways that you could allow players to use their characters’ Heroic Inspiration point.
Expanded Rules: Complex Challenges
In the Expanded Rules feature, we will explore adaptations of existing rules: tweaks or additions to add flavor to your Taluma (or any other) campaign. In this feature we recommend a way to run and track long, multi-phase exploration, investigation, and research: deep delving.
Expanded Rules: Bonus Actions & Reactions
In the Expanded Rules feature, we will explore adaptations of existing rules: tweaks or additions to add flavor to your Taluma (or any other) campaign. In this feature we will explore and expand options for Bonus Actions and Reactions.
Expanded Rules: Bloodied
In the Expanded Rules feature, we will explore adaptations of existing rules: tweaks or additions to add flavor to your Taluma (or any other) campaign. In this feature we will explore and expand the term/rule: Bloodied.
Ability Modifiers: Athletics
In the Ability Modifiers feature, we will be exploring Ability checks: mostly Skills, and how to modify, or enhance, their usage in gameplay. This time, we will take a look at how following someone using Athletics can use an ability other than Strength.
Ability Modifiers: Stealth
In the Ability Modifiers feature, we will be exploring Ability checks: mostly Skills, and how to modify, or enhance, their usage in gameplay. This time, we will take a look at how following someone using Stealth can use an ability other than Dexterity.
Ability Modifiers: Sleight of Hand
In the Ability Modifiers feature, we will be exploring Ability checks: mostly Skills, and how to modify, or enhance, their usage in gameplay. This time, we will take a look at how Sleight of Hand can be achieved even with a low Dexterity, using distraction, for example.
Ability Modifiers: Intimidation
In the Ability Modifiers feature, we will be exploring Ability checks: mostly Skills, and how to modify, or enhance their usage in gameplay. This time, we will take a look at how the Intimidation skill can be used in different ways beyond the Charisma-based proficiency detailed in the basic rules.