Four fantasy characters, including a dwarf warrior, a bearded man with a shield, a man with a feathered hat, and an elf with a staff, standing near an old ruined stone building with a castle in the background.

Welcome to Curious Quill, an original content resource for d20 roleplaying.

Choosing a class typically is more about its capabilities: what will it allow the character to do? But when building your character, theorycrafting on why the character, versus the player, followed that path can play a large role in creating an interesting back story. Some classes are more straightforward, while some are more open-ended. In these Class Theory features we will explore and present ideas to help illustrate the reason a character follows a class path.

Lore Kevin Frank Lore Kevin Frank

Adding Flavor: Cleric Deities vs. Domains

In 5e, clerics that make it to 3rd level and beyond select a subclass that is a Domain. The domains represent types of clerics more so than deities and their characteristics as well as the qualities of their faith and followers. Domains can be shared between clerics of different deities. So, how can you give your character flavor through other character traits to represent the specific deity that they follow?

Read More about how you can do so.

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Lore Kevin Frank Lore Kevin Frank

Custom Species: Revisting Urchins

In 5e, you have the ability to create your own species. You can do this on paper, and even make a playable species in DDB. You can express your creativity by coming up with anything you want. But there actually is a simple way to make your own species without a lot of work.

Read More about how you can do so.

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Lore Kevin Frank Lore Kevin Frank

Expanded Rules: Exhaustion

In the Expanded Rules feature, we will explore adaptations of existing rules: tweaks or additions to add flavor to your Taluma (or any other) campaign. In this entry, we will take a look at expanding the use of Exhaustion.

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Lore Kevin Frank Lore Kevin Frank

Expanded Rules: Heroic Inspiration

In the Expanded Rules feature, we will explore adaptations of existing rules: tweaks or additions to add flavor to your Taluma (or any other) campaign. In this feature we provide some suggestions on other ways that you could allow players to use their characters’ Heroic Inspiration point.

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Lore Kevin Frank Lore Kevin Frank

Expanded Rules: Complex Challenges

In the Expanded Rules feature, we will explore adaptations of existing rules: tweaks or additions to add flavor to your Taluma (or any other) campaign. In this feature we recommend a way to run and track long, multi-phase exploration, investigation, and research: deep delving.

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Lore Kevin Frank Lore Kevin Frank

Expanded Rules: Bonus Actions & Reactions

In the Expanded Rules feature, we will explore adaptations of existing rules: tweaks or additions to add flavor to your Taluma (or any other) campaign. In this feature we will explore and expand options for Bonus Actions and Reactions.

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Lore Kevin Frank Lore Kevin Frank

Expanded Rules: Bloodied

In the Expanded Rules feature, we will explore adaptations of existing rules: tweaks or additions to add flavor to your Taluma (or any other) campaign. In this feature we will explore and expand the term/rule: Bloodied.

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Lore Kevin Frank Lore Kevin Frank

Mortals: Anthropomorphs

The Quill already spent a season each on the ‘civilized’ people including: dwarves, elves, urchins (smalfolk) and orcs; along with humans. There are other mortal beings across the land. Mortals are considered to be sentient people who have a finite existence and are subject to death: they are not immortal.

The last group of mortals include the anthropomorphs, hybrid humanoid beings with the features of a beast.

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Lore Kevin Frank Lore Kevin Frank

Mortals:Hexen

The Quill already spent a season each on the ‘civilized’ people including: dwarves, elves, urchins (smalfolk) and orcs; along with humans. There are other mortal beings across the land. Mortals are considered to be sentient people who have a finite existence and are subject to death: they are not immortal.

Hexen are fey who share strange, hideous, or unpleasant features due to exposure to corrupt magic.

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