Welcome to Curious Quill, an original content resource for d20 roleplaying.

Here at the Chronicles of the Curious Quill, we have introduced you to the setting of Taluma, its people and monsters, and also looked at ways to enhance role-playing in 5e (2014 & 2024). Now we will bring it all together to explore two characters from Taluma: a duo of heroes called Jorgmur Bestbeard and Ghil Grimeye. Maybe we will even share some of their tales.

Lore Kevin Frank Lore Kevin Frank

To Play to or Skip to Subclass

The 2024 rules version of 5e changed it so that ALL classes wait to get a subclass until third level. With the standard wait for everyone, the first two levels may seem boring, for players they do not get to specialize in what really separates their character from others. In some campaigns, the group plays through the early levels, but many jump straight to third. So which is better?

Read More about making the decision.

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Lore Kevin Frank Lore Kevin Frank

Adding Flavor: Cleric Deities vs. Domains

In 5e, clerics that make it to 3rd level and beyond select a subclass that is a Domain. The domains represent types of clerics more so than deities and their characteristics as well as the qualities of their faith and followers. Domains can be shared between clerics of different deities. So, how can you give your character flavor through other character traits to represent the specific deity that they follow?

Read More about how you can do so.

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Lore Kevin Frank Lore Kevin Frank

New Feat: Hearthzeal

A dwarven runeforger can learn to channel their comradeship with others to bolster their own health. The more allies they are surrounded by in close proximity the heartier they become. This runeforger technique is called Hearthzeal and can be taken as a Feat..

Read More about the Hearthzeal Feat available only to dwarf runeforgers.

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Lore Kevin Frank Lore Kevin Frank

Background: Runeforger

Runeforgers master their mind and body through the pursuit of runic traditions that focus their will. They learn to speak to and understand the very elements, especially earth and fire, and weave that knowledge into runes carved in metal, stone, or wood. .

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Lore Kevin Frank Lore Kevin Frank

The Khabba Plant

Khabba is a plant used by the dwarves of Taluma. It is considered a weed by others, but chips of the root are toasted and used to brew a warm beverage that provides energy.

Read More about khabba root.

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Lore Kevin Frank Lore Kevin Frank

Dwarves & Smoking

Dwarven holds are filled with smoke, and not just from the fires of hearths and forges, torches and candles. A large amount of it comes from the pipes they are fond of smoking.

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Lore Kevin Frank Lore Kevin Frank

Sunsreach Peak

Sunsreach is the site of pilgrimages by dwarves who try to reach the peak as it is the closest they can get to the sun which they worship as the celestial manifestation of the element of fire. Due to its height alone it is one of the most difficult climbs, and dwarves who attempt it do so with as little gear as they can to prove their worthiness. Those that make the climb are given the title Soltouched..

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Kevin Frank Kevin Frank

New Feat: Earthroot

Dwarves who learn and master the Earthroot form gain the ability to focus their will and resolve into fixing themselves in place to make them immovable. Dwarf players can select this as a Feat to enhance their combat abilities..

Read More about the Earthroot Feat.

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Lore Kevin Frank Lore Kevin Frank

Dwarf Attire

Dwarven clothing is mostly made of wool and leather, or even burlap. Rougher materials do not irritate their tougher skin and stand up to the abuse given them by the toil of dwarven life.

Read More about dwarven practical and decorative fashion.

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