Four fantasy characters, including a dwarf warrior, a bearded man with a shield, a man with a feathered hat, and an elf with a staff, standing near an old ruined stone building with a castle in the background.

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Choosing a class typically is more about its capabilities: what will it allow the character to do? But when building your character, theorycrafting on why the character, versus the player, followed that path can play a large role in creating an interesting back story. Some classes are more straightforward, while some are more open-ended. In these Class Theory features we will explore and present ideas to help illustrate the reason a character follows a class path.

Lore Kevin Frank Lore Kevin Frank

Class Theory: Druid Concepts

Choosing a class typically is more about its capabilities: what will it allow the character to do? But when building your character, theorycrafting on why the character, versus the player, followed that path can play a large role in creating an interesting back story. Some classes are more straightforward, while some are more open-ended. In these Class Theory features we will explore and present ideas to help illustrate the reason a character follows a class path.

In this feature we will explore why a character might gain the ability to call on the mystical, primal forces of nature.

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