Welcome to Curious Quill, an original content resource for d20 roleplaying.
Here at the Chronicles of the Curious Quill, we have introduced you to the setting of Taluma, its people and monsters, and also looked at ways to enhance role-playing in 5e (2014 & 2024). Now we will bring it all together to explore two characters from Taluma: a duo of heroes called Jorgmur Bestbeard and Ghil Grimeye. Maybe we will even share some of their tales.
Custom Species: Revisting Urchins
In 5e, you have the ability to create your own species. You can do this on paper, and even make a playable species in DDB. You can express your creativity by coming up with anything you want. But there actually is a simple way to make your own species without a lot of work.
Read More about how you can do so.
Expanded Rules: Exhaustion
In the Expanded Rules feature, we will explore adaptations of existing rules: tweaks or additions to add flavor to your Taluma (or any other) campaign. In this entry, we will take a look at expanding the use of Exhaustion.
Expanded Rules: Heroic Inspiration
In the Expanded Rules feature, we will explore adaptations of existing rules: tweaks or additions to add flavor to your Taluma (or any other) campaign. In this feature we provide some suggestions on other ways that you could allow players to use their characters’ Heroic Inspiration point.
Expanded Rules: Complex Challenges
In the Expanded Rules feature, we will explore adaptations of existing rules: tweaks or additions to add flavor to your Taluma (or any other) campaign. In this feature we recommend a way to run and track long, multi-phase exploration, investigation, and research: deep delving.
Expanded Rules: Bonus Actions & Reactions
In the Expanded Rules feature, we will explore adaptations of existing rules: tweaks or additions to add flavor to your Taluma (or any other) campaign. In this feature we will explore and expand options for Bonus Actions and Reactions.
Expanded Rules: Bloodied
In the Expanded Rules feature, we will explore adaptations of existing rules: tweaks or additions to add flavor to your Taluma (or any other) campaign. In this feature we will explore and expand the term/rule: Bloodied.
Mortals: Anthropomorphs
The Quill already spent a season each on the ‘civilized’ people including: dwarves, elves, urchins (smalfolk) and orcs; along with humans. There are other mortal beings across the land. Mortals are considered to be sentient people who have a finite existence and are subject to death: they are not immortal.
The last group of mortals include the anthropomorphs, hybrid humanoid beings with the features of a beast.
Mortals:Hexen
The Quill already spent a season each on the ‘civilized’ people including: dwarves, elves, urchins (smalfolk) and orcs; along with humans. There are other mortal beings across the land. Mortals are considered to be sentient people who have a finite existence and are subject to death: they are not immortal.
Hexen are fey who share strange, hideous, or unpleasant features due to exposure to corrupt magic.
Mortals:Fey
The Quill already spent a season each on the ‘civilized’ people including: dwarves, elves, urchins (smalfolk) and orcs; along with humans. There are other mortal beings across the land. Mortals are considered to be sentient people who have a finite existence and are subject to death: they are not immortal.
The beings collectively known as the fey are uncanny, preternatural people considered to be spirits of the natural world.