Welcome to Curious Quill, an original content resource for d20 roleplaying.
Choosing a class typically is more about its capabilities: what will it allow the character to do? But when building your character, theorycrafting on why the character, versus the player, followed that path can play a large role in creating an interesting back story. Some classes are more straightforward, while some are more open-ended. In these Class Theory features we will explore and present ideas to help illustrate the reason a character follows a class path.
Mortals:Gargants
The Quill already spent a season each on the ‘civilized’ people including: dwarves, elves, urchins (smalfolk) and orcs; along with humans. There are other mortal beings across the land. Mortals are considered to be sentient people who have a finite existence and are subject to death: they are not immortal.
After the Rivening when the cloud, fire, frost and stone giants were created, the Caelestine were able to further enhance a few of them who were able to accept the fifth element of aether which is the thunder and evolve into storm giants. Over time, those giants that were not granted an element devolved into what we know today as hill giants.