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Choosing a class typically is more about its capabilities: what will it allow the character to do? But when building your character, theorycrafting on why the character, versus the player, followed that path can play a large role in creating an interesting back story. Some classes are more straightforward, while some are more open-ended. In these Class Theory features we will explore and present ideas to help illustrate the reason a character follows a class path.

Lore Kevin Frank Lore Kevin Frank

Expanded Rules: Exhaustion

In the Expanded Rules feature, we will explore adaptations of existing rules: tweaks or additions to add flavor to your Taluma (or any other) campaign. In this entry, we will take a look at expanding the use of Exhaustion.

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Lore Kevin Frank Lore Kevin Frank

Expanded Rules: Bloodied

In the Expanded Rules feature, we will explore adaptations of existing rules: tweaks or additions to add flavor to your Taluma (or any other) campaign. In this feature we will explore and expand the term/rule: Bloodied.

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