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Choosing a class typically is more about its capabilities: what will it allow the character to do? But when building your character, theorycrafting on why the character, versus the player, followed that path can play a large role in creating an interesting back story. Some classes are more straightforward, while some are more open-ended. In these Class Theory features we will explore and present ideas to help illustrate the reason a character follows a class path.
Urchin Attire
Urchins wear simple, practical clothing. They prefer subtle, earthen colors such as browns, tans, and grays, and use nearly no leather. Their belts, gloves, and shoes (when they wear them) are made of hemp or canvas. The style of their clothes is in fashion with the culture of men or dwarves they live among, as they often purchase children’s clothes of the big folk.
Read More about urchin fashion.
Eclipse Moth Silk
The elves of Taluma craft clothing made from the the ritually gathered silk of the eclipse moth. Besides being used to make magical robes and other items, they make clothing known as Garments of Elven Moonsilk.
Read More about moonsilk from the giant eclipse moth.
Elf Attire
Elves wear many layers of light cloth in combinations of tight and flowing forms. The color of their cloth follows that of the their skin and hair, but often in contrast - if they are pale of color their clothes are deep and dark, if dark in coloring their clothes are pale.
Read More about elven fashion.
Dwarf Attire
Dwarven clothing is mostly made of wool and leather, or even burlap. Rougher materials do not irritate their tougher skin and stand up to the abuse given them by the toil of dwarven life.
Read More about dwarven practical and decorative fashion.