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Choosing a class typically is more about its capabilities: what will it allow the character to do? But when building your character, theorycrafting on why the character, versus the player, followed that path can play a large role in creating an interesting back story. Some classes are more straightforward, while some are more open-ended. In these Class Theory features we will explore and present ideas to help illustrate the reason a character follows a class path.
Dwarf Attire
Dwarven clothing is mostly made of wool and leather, or even burlap. Rougher materials do not irritate their tougher skin and stand up to the abuse given them by the toil of dwarven life.
Read More about dwarven practical and decorative fashion.
Dwarven Winter Festival
The dwarves of Taluma have two primary celebrations throughout the year, celebrating the advancement of the year, but more importantly honoring their tutelary deities Sol and Eosta, the Lord and Lady of the sun and Eost, the planet: fire and earth. They occur at the beginning and midpoint of what the dwarves consider a year, starting with the rise of the sun on the winter solstice and the midway point of the summer solstice.
Read More about the winter solstice festival.
Dwarf Beverages
Though dwarves are known for consumption of ale, there are actually few dwarven brews, instead they purchase barrels from humans and they drink it like water - to them it is a ‘soft’ drink, and even youth drink it seemingly unaffected by its low alcohol content. They make their own spirits from other sources than grain.
Read More about dwarven beverages.